Outfit done for Vampire: The Masquerade- Bloodhunt.
I was in charge of creating the costume, going through all the 3D pipeline steps, starting in Marvelous designer and refining in Zbrush, to creating the lowpoly model in Maya and textures in Substance Painter.
Many thanks to all my colleagues @AMC studio and to the Sharkmob team, it was a fantastic project to be involved in!